June 21, 2023: Troubadours

Photo by Fernando Capetillo on Pexels.com

I’ve said it before and I’ll say it again: bards are my favorite fantasy role-playing character class. I love their versatility, their range of skills, and the historical, mythological, and literary sources that inspire the class. My favorite player character of all time, Hal Whitewyrm, was a bard, and playing him was an experience I’ll never forget. Every time I’m gonna play a fantasy role-playing game, I say that I’m gonna try a different kind of character, but I always end up playing a bard because I simply enjoy it so much.

My friend at Lightspress Media has just released a book made for me and all of us who love bards, The Foragers Guild Guide to Troubadours, a 96-page system-neutral toolkit sourcebook to help enhance playing bards in any campaign. The book gives tons of ideas on how to use bards, troubadours, minstrels, skalds, etc. in many kinds and styles of fantasy games, from naming conventions and culture-based details, to how the class interacts with other typical fantasy game classes/professions, to information about guilds and bands, and ways in which antagonists and enemies can work focusing on the featured strengths of bards (I mean, having Censors be the primary antagonist type listed says a lot). Throughout the book there are lots of one-paragraph character sketches that can be used as players, companions, retinue, patrons, mentors, rivals, or enemies, showcasing the advice and guidelines provided.

I’m biased, yes, but I loved the book and cannot recommend it enough. I’m definitely looking forward to the rest of the Foragers Guild Guides coming out.

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